Additional Path (Tremere, 3 pt. Merit): Your studies
allow you to purchase an additional path of Thaumaturgy to begin with at the
in-clan cost, in addition to the Path of Blood.
Artistically Inept (Toreador, 2 pt. Flaw): You
must work harder than most artists to accomplish great work. You are still
capable of creating a masterpiece, but it is tougher for you than for someone
else of equal training. All difficulties on Creativity rolls and Artisitc
Expression rolls are increased by two to a maximum of nine.
Anarch Tendencies (Brujah, 1-3 pt. Flaw): You are a known
anarch supporter, and are distrusted and disliked by the powers that be. The
greater the point value of this flaw, the more Camarillia society as a whole
distrusts you.
Animal Succulence (Gangrel, 1 pt. Merit): Animal blood is
more tasty and nourishing for you than for other vampires, allowing you to
survive on animal blood with ease.
Beastmaster (Gangrel, 1 pt. Merit): You may train and
ghoul animals, making them into loyal servants and pets. Without this merit,
ghoul animals tend to be wild and hard to control.
Blasé (Brujah or Toreador, 5 pt. Merit): Others do not
easily impress you. You automatically resist all Presence powers. However, if
the kindred using Presence is far more powerful than yourself (i.e. he has
Advanced powers) you must spend a Willpower in order to resist.
Blunt Teeth (Nosferatu, 1pt Flaw): Your teeth are huge
and square, not sharp like those of most other Vampires. You must score one
extra success to do damage with a bite, and once you have locked your teeth into
your prey, you automatically cause the victim one additional Health Level of
damage for every two Blood Points taken (you have to chew and chew and
chew...).
Clan Membership (Caitiff, 3 pt. Merit): Either by
artifice or by adoption, you are considered a member of a legitimate Clan, and
can gain status as normal.
Club Foot (Nosferatu, 1pt Flaw): One of your feet is
gnarled and deformed. You move at only half normal speed.
Connected (Nosferatu, 2 pt. Merit): You have a knack for
the seamy underside of things. For every two street, underworld or police
influences you acquire (ie for every 2 dots in Streetwise, Contacts, or the
like) you gain one additional dot of that type.
Controllable Thirst (Toreador, 1 pt. Merit):
Because Toreador spend so much time around mortals, resisting Frenzy caused by
the smell, sight, or taste of blood is easier for them. Whenever the Kindred
makes a Frenzy roll over blood, reduce the difficulty by three.
Disgusting (Nosferatu, 2pt Merit): You have the ability
to contort your body and face in all sorts of shocking and grotesque ways. You
can drool blood, pop your eyes out to double their width, spontaneously grow and
burst boils on your flesh, extend your tongue three feet out of your mouth, etc.
In addition, you are an accomplished practitioner of the fine art of disgusting
others, and take considerable pride in your ability to gross out anyone or
anything.
By concentrating for a turn and spending a Blood
Point, you may will your body to do something vile, making a Wits + Intimidation
roll (difficulty of the opponent's Wits + Self Control). Each success on this
roll subtracts one from the opponent's Dice Pool for any action taken next turn.
(The opponent is so repulsed and horrified by your antics that concentration is
broken.)
Enchanting Voice (Toreador, 2 pt. Merit): You have an
enchanting voice, which gives a -2 difficulty to all social rolls which relate
to voice (including singing rolls).
Eye for Beauty (Toreador, 1 pt. Merit): The
Kindred is a natural critic. Reduce the difficulties for Art Appreciation by
four.
Foul Blood (Nosferatu, 3pt Merit): Your blood tastes
truly awful. Opponents who bite you in combat must make a Willpower roll
(difficulty 6) or spend the next turn retching and gagging. The idiot who
actually tries to commit diablerie upon you must make a Willpower roll
(difficulty 9) and score three successes to complete the process.
Gift Of Proteus (1/2/4 pt. Merit): This merit allows the
Gangrel to 'fine-tune' the shapes achieved by Shadow Of The Beast, the number of
points determining the scope of variation. For 1 point the character chan choose
the color that his eyes glow. For 2 points, the character can achieve minor
variations of a form (ie choose the actual breed of wolf form). For 4 points,
the character can transform herself into another form instead of the traditional
wolf and/or bat form.
Note that in some cases this merit is
unnecessary - the Storyteller may decide that someone from a different country
can change into a more appropriate form for that country (see the Protean
power).
Gifted (Toreador, 3 pt. Merit): You are gifted - the
difficulty on all Creativity rolls and Artistic Expression rolls are reduced by
three.
Greater Colors (Toreador, 3 pt. Merit): The
vampire sees colors more distinctly and with greater definition. The world is
far more colorful. Unfortunately, the vampire is more likely to become
enraptured by colorful objects. Despite the drawback, when used in conjuction
with Aura Perception, the vampire will discover far more information about her
target.
The difficulty for reading a target's aura is
reduced to five, and the player may ask the Storyteller one question about the
target for every success (the Storyteller must provide accurate information).
This may be used only once per story on a particular target. Finally, all
Artistic Expression difficulties involving color are reduced by one.
Hierarchy Whipping Boy (Tremere, 5 pt. Flaw): Blame flows
downhill, and for some reason, every ounce of it seems to slide down the pyramid
and land on you. You are always the scapegoat for anything that goes wrong near
you, and never get credit with the higher-ups for your successes.
Lizard Limbs (Nosferatu, 1 pt. Merit): When your limbs
are restrained or grappled, you may spend a Blood Point and make a Willpower
roll (difficulty 8). If you succeed, you may "shed" a limb, leaving it in your
opponent's grasp while you escape.
The limbs may be regrown
normally. If you shed enough limbs, you can escape nearly any bonds, though it
is difficult to flee the scene of captivity when one has no legs. Nosferatu with
this Merit often use it for practical jokes ("Let's shake on it...").
Long Fingers (Nosferatu, 1pt Merit): Your fingers are
unnaturally long and spidery. You gain one extra die to Dice Pools involving
digital coordination or grappling.
Madness Network (Malkavian, 1-3 pt. Merit): You gain
certain bizarre insights from the whispers of your fellow kooks. For each point
in this merit, you learn one rather arcane but always useful rumor per game
session.
Master of Obfuscate (Nosferatu, 2 pt. Merit): You get +2
dice to any Dice Pools in rolls involving your Obfuscate.
More Colors (Toreador, 2 pt. Merit): You can see more
colors than the normal and have +2 dice to any Dice Pools involving Heightened
Senses (sight) and Aura Perception.
Mortal Double (Toreador, 2pt Merit): You have the
services of someone alive who looks just like you. This person might be your
actual twin, a long lost brother or sister, a master of disguise, a Progenitor
clone or even a victim of Vicissitude. However, unless he is a ghoul, he will
continue to age normally (and eventually be unable to act as your
double).
The double may move about freely during the day,
aiding you in hiding your vampiric nature. The double must be fully aware of
your personal life, including all your relationships and activities (give him
the ghoul Abilities Steward and/or Kindred Lore). He must also be a good actor
(give him the Ability Performance (acting)).
Mystic (Tremere, 2 pt. Merit): For every two dots of
Occult knowledge you acquire (including dots in a Path), you gain one additional
dot.
Nosferatu Caitiff (Caitiff and Nosferatu, 1pt Flaw): You
were Embraced by a Nosferatu, but failed to meet the standards of even that
clan, and were subsequently rejected by your sire. As you did not complete the
Becoming process, you were not fully transformed, but you still look rather odd.
You begin the game with an appearance rating of 1, and raising your Appearance
costs double the number of experience points.
In addition, you present a tempting target for just
about any bully - other Caitiff may not have much to kick around, but a
"Nosferatu reject" certainly offers possibilities for abuse. Not all Caitiff
sired by Nosferatu have this flaw; nobody knows why some do and some
don't.
Oversized Fangs (Nosferatu, 1pt Merit): When you grew
your fangs, you really grew them. Your fangs are enormous, snaggly things
resembling cobra fangs or possibly even tusks. Your bite does one additional die
of damage, and you may add one to your Intimidation Dice Pool.
Oversized Mouth (Nosferatu, 1pt Merit): Your mouth is
huge and you are able to open it to prodigious width. You may drink an
additional two Blood Points from your victim each turn.
Parasitic Infestation (Nosferatu, 2pt Flaw): In many ways
this Flaw is the negative counterpart to Swarm Attractor (above). Several
species of hemovores - ticks, lice, mosquitoes, gnats, chiggers, leeches and the
like - find your blood particularly tasty. These creatures crawl and hide among
the creases and folds of your skin despite your best efforts to remove them.
Particularly persistent are those vermin that drink from you three times and
thus become enormous, bloated, Blood Bound ghouls. You may not command the
vermin in any fashion; they are too intoxicated on your vitae to be of any use
(though they do love you, for what it's worth).
The
parasites also drink from one to four of your Blood Points each night (roll a
die, and divide by three, rounding up.) This forces you to hunt more often.
Finally, the constant itching and irritation gives you a +1 difficulty to all
your rolls to avoid frenzy.
Patagia (Nosferatu, 4pt Merit): You have grown large
flaps of skin under your arms, like those of a pterodactyl or flying squirrel.
You may use these patagia to glide for short distances, provided there is an
updraft or strong wind.
Poor Taste (Toreador, 1 pt. Flaw): You can
never have the Art Appreciation skill. You are forever a Poseur, and you have no
ability to judge a masterpiece from trash. In fact, if you had the choice, you
would choose the trash.
Powerful Ghoul (Toreador, 5pt Merit): You have a very
powerful ghoul Blood Bound to you. The ghoul has 3 free picks in Disciplines
other than those banned for ghouls (see the Ghouls Players Guide), although at
least one pick must be put into Potence. The ghoul is also very competent,
having an Attribute track of 8/6/4 and possessing 7 Abilities and 5
Influences.
The ghoul will do anything you say, since it
loves you so much. However, the ghoul might also get jealous of any
relationships you have with others. Another player must run your Powerful
Ghoul.
Public ID (Ventrue, 2 pt. Flaw): You are a known,
relatively high profile mortal, and must put a great deal of effort into
maintaining your masquerade.
Putrescent (Nosferatu, 3pt Flaw): The mystic processes
that inhibit the natural decay of the vampiric form were less effective on you.
As a result, you constantly rot, though a day's rest checks and to some degree
heals the effects. Your soak Dice Pool roll is reduced by one, and if you are
jarred or hit violently (more than three successes after soak) you must make a
Stamina roll (difficulty 6). If you fail, one of your facial features or fingers
falls off; if you botch, one of the levels is aggravated and one of your limbs
falls off. This will regrow when the aggravated wound is healed.
Refined (Toreador, 2 pt. Merit): You are a
member of the elite. You are at home in high society and you never feel out of
place around the "beautiful people". The difficulty on all Etiquette rolls
involving high society is reduced by three. In addition, you are often invited
to Toreador socials reserved for those of higher Toreador Prestige (or Camarilla
Status) than yourself.
Rival (Toreador, 1 pt. Flaw): You have an
intense rivalry with another Kindred. You are always competing with this
individual, either for fun or out of spite. In besting this individual, you got
to extremes, and he behaves similarly towards you. Your rival occasionally gets
the best of you, but you do the same to him.
Ruse of the Wolf (Gangrel, 2 pt. Merit): In animal form
only, the Gangrel still smells alive, even to the super-sensitive nostrils of
the Lupines. This is essentially a 'Baby Face' merit for altered forms and may
be used against the Lupine Gift Sense Wyrm (giving them -2 dice when employing
it against you).
Shrewd (Ventrue, 3 pt. Merit): You are an influence
master, and every two dots of influence acquired in a given category gives you
one additional influence dot in that same category (whether Political,
Financial, Criminal, or the like).
Slimy (Nosferatu, 2pt Merit): Your skin secretes slime
like that of a worm or mollusk. Opponents must score two more successes than
normal to grapple you, and your difficulty to soak fire damage is reduced by one
(assuming that you have Fortitude).
Social Outcast (Toreador, 3pt Flaw): You have severed
your ties to the Artistes and the Poseurs. You no longer play their silly games.
You will never rise in Clan Prestige, and you are the equivalent of an anarch.
However, the anarchs will not accept you due to some past transgressions you
have committed against them (discuss this with the Storyteller). You have no
place in the world of the Damned.
Spawning Pools (Nosferatu, 2 pt. Merit): Your sewer lairs
contain pools in which you can create swarms of ghouled vermin that you can
train to do your bidding.
Stench (Nosferatu, 1pt Flaw): Few Nosferatu smell good,
but you reach a new nadir of odiferousness. Even other Nosferatu are repulsed by
your stink, and you have -2 dice to Stealth Dice Pools against any creature that
can smell (unless you are upwind).
Supernatural Spouse (Toreador, 4 pt. Merit):
You share a relationship equivalent to marriage with a supernatural creature
other than another Kindred. Both of you receive the benefits of the True Love
Merit for one another. This creature may be a mage, werewolf, changeling, a
wraith, or something even more unusual. Unfortunately, both of your kind would
consider you threats if they knew of your relationship. You may declare you love
for one another openly, although you risk becoming an outcast - or worse. You
and your spouse would die or kill for one another.
Swarm Attractor (Nosferatu, 2pt Merit): You must have at
least one dot in Animalism to take this Merit. Your skin exudes a grease that
attracts flies, gnats, bees, and other flying insects. While these insects
normally buzz passively about you in a thick cloud, you may command them in a
limited fashion. The bugs may travel up to 20 feet from you to sting and
distract your foes. The swarm does no actual damage, but any being caught in the
swarm must make a Willpower roll (difficulty 7). If the roll fails, the victim
loses two dice from her Dice Pool that turn; if it botches, she may take no
action whatsoever.
Tortured Artist (Toreador, 1pt Flaw): You must suffer for
your work. Your work is never good enough to suit you. You often suffer ennui
for extended periods of time, preventing you from working steadily. In addition,
you constantly find yourself in heartbreaking positions; perhaps you
subconsciously lead yourself into those situations to acquire the experience you
need for your work.
Tough Hide (Nosferatu, 2pt Merit): Your skin is thick and
leathery, resembling that of an Elephant or Rhinoceros. You gain one extra die
on your soak Dice Pool (though not to soak fire and sunlight).
Unimpressed (Brujah or Toreador, 3 pt. Merit): You gain a
free retest resisting all uses of Presence against you.
Vampire Spouse (Toreador, 5pt Merit): You hold regent
over another Kindred, though she holds regent over you as well. The two of you
are in love, and you both automatically have the benefits of the Merit True
Love. Your Vampire Spouse is your equal in terms of power and status. However,
as a couple, you are very formidable. You allow nothing to get in the way of
your love. You and your spouse would die or kill for one another. Another player
must run your Vampire Spouse.
Vulgar (Toreador, 1 pt. Flaw): You will never
fit into high society. You are crude, rude and socially unacceptable, forever a
Philistine. You are treated as having one less level of Status when invitations
to Toreador socials are prepared. You will never be fully accepted as a
Toreador. Many will question your Sire and possibly ridicule him for choosing
you.