Crack Driver (1 pt. Merit): You have a natural affinity
with driving motorized wheeled vehicles, such as cars, 18-wheelers, and even
tractors. You have a -2 difficulty to all rolls requiring risky or especially
difficult driving maneuvers.
Daredevil (3 pt. Merit): You are good at taking risks and
even better at surviving them (a -1 difficulty when attempting something
particularly dangerous, and you can ignore a single 1 on such actions - as if
you had had an extra success).
Eat Food (1 pt. Merit): You have the capacity to eat
food. It's an ability you developed at an early point in your undead existance
or may have been a latent ability all along. This is considered disgusting by
other Kindred but can be of great assistance in maintaining the
Masquerade.
Fast Learner (3 pt. Merit): You learn very quickly and
pick up on new things faster than most do (you gain 1 extra experience point at
the conclusion of each story - not each game session).
Illiterate (1/3 pt. Flaw): You cannot read or write in
any language, either through lack of education (1 point) or the result of a
condition like dyslexia (3 points).
Inept (5 pt. Flaw): You are not attuned to your natural
aptitudes, and therefore have five less points to spend on your Talents (so the
greatest number of points that can be spent on your Talents at the beginning of
play could be 8, or a minimum of 0). You can still spend freebie points to buy
Talents. Also, at the beginning of the game, you may not have more than three
dots in any Talent.
Jack of All Trades (5 pt. Merit): You have a large pool
of miscellaneous skills and knowledge obtained through your extensive travels,
the jobs you've held, and all-around know-how. You automatically have 1 dot in
all Skill and Knowledge dice pools. Note that this is an illusory dot, used only
to simulate a wide range of abilities - training or spending experience in the
Skill or Knowledge still requires that he buy it normally as if he had no skill
at all in it).
Mechanical Aptitude (1 pt. Merit): You are naturally
adept with all kinds of mechanical devices (note that this doesn't extend to
electronic devices such as computers). You have a -2 difficulty to understand,
repair, or operate any kind of mechanical device (this doesn't help when driving
any sort of vehicle).
Natural Leader (1 pt. Merit): You are gifted with a
certain charisma that sets you apart from the rest. You have the natural ability
to lead others. You get a -3 difficulty in any situation directly involving
leadership.
Pitiable (1 pt. Merit): There is something about you that
others pity, causing many to care for you as if you were a child. Some Natures
will not be affected by this merit (Autocrat, Deviant, Fanatic, Sycophant), and
some Demeanors may pretend that they are not. You need to decide what it is
about you that attracts such pity, and how much (or how little) you like
it.
Natural Linguist (2 pt. Merit): You have a flair for
languages. This does not allow you to learn more languages than are permitted by
your Linguistics score, but you may add three dice to any roll involving
languages (both written and spoken).
Uneducated (5 pt. Flaw): As the Inept flaw above, but
deals with Knowledge abilities.
Unskilled (5 pt. Flaw): As the Inept
flaw above, but deals with Skill abilities.